MOVE

Physical spaces for human interaction.

MOVE creates open-ended environments where people can move, play, notice, and respond to one another in real time. The Cube is our first shared-space platform—a physical structure that creates conditions for interaction without deciding in advance what people are supposed to do.

There’s more here

The circumstances for interaction have become easier to miss.

Most places are designed to move people through, keep them occupied, or tell them what happens next. What often goes missing is something simpler: a shared object, a changing situation, a reason to notice what somebody else just did.

MOVE builds those circumstances back into physical space. Not by forcing conversation or promising connection, but by giving people something real to encounter—and the freedom to decide what happens from there.

Meet the Cube

A small world people can enter and change.

The reference Cube is a 7 × 7 × 7-foot freestanding environment with elastic cords and movable colored targets. It is the smallest complete demonstration of the MOVE experience—not the limit of what MOVE can become. The same interaction infrastructure can stand alone, use an existing room as its frame, or expand into a custom environment designed around the people and space.

Concept visualization of adults and a child interacting inside a white MOVE Cube in a shared indoor space

Concept visualization · real session photography will replace this image

49 sq ftreference frame footprint
10elastic cords
≈ 50movable colored targets
0required screens or scores

How it works

Nobody has already decided what happens next.

The Cube establishes a boundary, fills it with things that can move, and lets every participant become part of what the others encounter.

  1. 01A cord shifts. The shape of the space changes.
  2. 02A target moves. A new possibility appears.
  3. 03Somebody responds. Everyone else now meets a different environment.
  4. 04There is no correct answer. The next move stays open.
We don’t tell you how to play.We give you somewhere to play.

Built for shared spaces

What can 49 square feet change?

A freestanding Cube can activate a small part of a much larger facility. Someone can pass it, watch it, remember it, return to it, enter it, and eventually become part of what the next person encounters. The experience begins before participation and extends beyond the frame.

Third placesHospitalityMallsCampusesCommunity spacesHealthcare environmentsMuseumsRecreation

Start

Pilot Cube

A contained, reversible installation that lets an organization learn how people encounter and use MOVE before committing permanent space.

Expand

MOVE Room

Walls, ceilings, floors, rails, cords, and targets turn an existing room into a larger interaction environment designed around the facility.

Extend

Responsive environment

Optional sensing, light, sound, wearables, and computation increase responsiveness where they serve a defined purpose.

Plan for people, not just dimensions

The Cube is the pilot. The environment is the platform.

Physical footprint

The frame, room, anchors, cords, targets, storage, and installed equipment.

Interaction footprint

Reach, target travel, movement clearance, shared occupancy, and the ways people change the space together.

Operational footprint

Approach paths, observers, accessibility, staff, exits, maintenance, and everything else the facility must keep doing.

01

Start with people

Who uses the space, how many people may participate, and who may watch or pass through?

02

Understand the place

What already happens there, what must stay clear, and what volume is genuinely available?

03

Choose the deployment

Temporary pilot, movable Cube, room retrofit, or a permanent environment built into the facility.

04

Define what to learn

Decide what the pilot should help the organization observe before the next investment is made.

Start with the space, the people who use it, and the question the pilot needs to answer. We will plan the installation around actual operating conditions.

Plan a MOVE space

Analog first

Technology that knows when to get out of the way.

The Cube works without an app, headset, or algorithm.That doesn’t mean the technology stops there.

Sensing, AI, responsive light and sound, wearables, and connected environments can help reveal patterns, support research, or change the conditions in real time. Their job is to amplify what people are doing together—not replace it, score it, or become the reason they are there.

SensingAIResponsive lightSoundWearablesConnected environments

The deeper system

There is a larger architecture underneath it.

MOVE Adaptive Interaction Architecture is the larger system beneath the Cube. It shapes objectives, constraints, environments, information, and interactions while preserving more than one valid response.

The architecture is implementation-independent. It can inform physical spaces, digital platforms, robotics, wearables, community systems, and products that have not been built yet. The Cube is the first public place to experience the principle.

The homepage starts with the human experience. The architecture is here for the people who want to understand how that experience can extend.

Access is agency

The information should be available to the person who came for it.

MOVE is developing this website toward WCAG 2.2 Level AA. Accessibility is an ongoing practice, not a badge we award ourselves. The site is designed to work with keyboards, screen readers, browser zoom, system contrast settings, and reduced-motion preferences.

  • Readable type and spacing
  • Strong color contrast
  • Visible keyboard focus
  • Semantic headings and landmarks
  • Text alternatives for meaningful images
  • Layouts that reflow on smaller screens

If something on this site prevents you from getting the information you need, tell us what is getting in the way. We will work to provide the information in a usable form.

MOVE

LOOK UP.There’s more here.

Another person. A changing situation. Something you could not have made happen alone.