About MOVE

It began with a simple puzzle.

Give a person an objective. Change one condition. Leave the rest open. Then watch how the whole person reorganizes around what changed.

The origin

MOVE grew through years of watching people solve the same situation differently.

Founder Joseph A. Kleman began with movement, coaching, massage, rehabilitation, and a physical Cube built to make interaction observable. The earliest work was not a polished technology platform. It was repeated contact with real people trying, adapting, refusing, surprising themselves, and finding possibilities no protocol had supplied.

That long observation produced a larger question: what if the valuable thing was not the exercise, but the architecture of the opportunity around it?

What stayed true

Three principles beneath the work.

01

Start from sufficiency

The person is not broken or waiting for MOVE to install a missing human ingredient. Wherever they are is enough information to begin.

02

Change the conditions

MOVE can alter the objective, constraint, environment, information, or social situation without prescribing the person's response.

03

Protect authorship

A facilitator, machine, environment, or another person may influence what happens. The resolving response still belongs to the participant.

The company now

A physical product with a much larger horizon.

The Cube is the first public shared-space platform. MOVE is also developing the commercial, research, training, and technology pathways that can extend the same principles into rooms, public infrastructure, digital systems, robotics, wearables, and future adaptive environments.

That expansion does not require hiding the simple thing at the center: people need physical places where another person can still matter to what happens next.

Detroit, MichiganPhysical environmentsHuman interactionAdaptive architectureResearch partnerships

Founder

Joseph A. Kleman

Joe is a movement specialist, licensed massage therapist, inventor, educator, and U.S. Navy veteran. His work draws from thousands of real-world interactions across movement, performance, pain, rehabilitation, play, coaching, and human behavior.

His role is not to make the public memorize the theory before they are allowed to care. It is to keep the architecture rigorous while making the invitation unmistakably human.

We're going into the future. Bring the humans with us.

Choose a path

Experience it, place it, or help study what comes next.